Devlog #50 - Fifty Devlogs, Fifty Bugs
Meowllo! It started snowing here! It’s officially winter! How was your Halloween? This is our 50th devlog, and we’re gonna spend it talking about bugs! Yay! Cries into desk
Devlog #49 - Bugs, Bugs, Bugs…
For the past…I don’t even know how many weeks to be honest, we’ve been solving bugs, fixing soft locks, and tweaking things so it felt like a real game.
Devlog #48 - Housing for All
I touched on this topic vaguely in the past before, but I love using the Sims as a tool to help me play around with ideas for houses in Snacko. While the scale, materials, and colors don’t end up 1:1, it’s a good starting point that’s faster to iterate on than traditional concept art.
Devlog #47 - Chatterbox
Hello! I have emerged from the other side of July a new person, battered by the onslaught of NPC implementation that I started last month.
Devlog #46 - A Solid Plan
A long…long…..time ago, we mentioned our rehaul of the NPC schedule system. Up until now, we haven’t had a chance to implement any NPCs outside of making sure the system works. Now that the bare bones storyline is playable, I’ve been working on implementing getting a select few NPCs alive and running.
Devlog #45 - The Camera Has Legs!!
Sometimes, when I complain about the amount of stuff the game needs, I remember that I made it this way, so I shouldn’t complain.
Devlog #44 - Fur-niture
We used to have our stuff simply labelled “Exterior” and “Interior”. You can see how that becomes a nightmare really, really fast. A table that can be placed outdoors and indoors…which folder does it go in? I dunno.
Devlog #43 - Trees
We finished the main story! Now the cutscenes and text is all complete, along with the camera movements. Ken was able to finish all of it by the end of March, and it was a huge lifesaver.
Devlog #42 - Where Am I?
Meowllo everyone! We’re a little late for February’s devlog because…writing…is hard.
Devlog #41 - Scarecrow Shenanigans
We started going through the main story and implementing the dialogue, cutscenes, and quests.
Devlog #39 - What’s That Sound?
Meowllo everyone! It’s finally the last month of the year. That’s a little scary, isn’t it? All of us have been diligently chipping away at the mountain of work that is Snacko. Here’s just some of the things we’ve been working on:
Devlog #38 - Frozen in Time
Meowllo! We’re going into full-fall territory now. But, the dev team is in winter…because of the final biome: welcome to the Frozen Tundra~
Devlog #37 - Loading…
Anyways, that aside, we have been working on some detail-oriented things in September. Stuff that you won’t really notice in the game, but if we didn’t do it, you would definitely notice. My favorite kind of work to do 😥
Devlog #36 - Mushrooms…
Meowllo everyone! This month, we’re bidding goodbye to summer, and hello to autumn! The new season also brings in new biomes…and new family members!
Devlog #35 - Not As Deserted
The hot weather really fit in with some of the work we’ve been doing, though…The terrain for the desert canyon has been completed! We tested walking through the map to make sure everything feels right!
Devlog #34 - Hot Cat Summer
Whew, we just had a nice little heat wave hit us in the pacific northwest. Half a week from this past month was spent doing absolutely nothing trying to keep ourselves (and the cats) cool. It wasn’t very fun. However, there are still some fun things we can show you from June!
Snacko coming to Switch & PC 2022
Snacko is coming to Switch! We’ve been so excited to bring our game to this platform…
Devlog #33 - Food To-Go
Meowllo! Summer is here! The temperature is rising and so is the amount of assets! Cries quietly. In a few days, the Wholesome Direct will go live on June 12 at 10AM PT. We have something new to share with you, so make sure to tune in!