Alpha for Backers & News
Happy meowlidays! Today, we announced an opt-in alpha for Kickstarter backers who backed Beta access and above.
Devlog #51 - Visitors
We’re still hard at work because Snacko doesn’t care if it’s time to sing about red-nosed quadrupeds. Luckily for us, a lot of the main breaking bugs (don’t jinx it don’t jinx it) so we’ve been able to take some internal feedback and polish the build for backers.
Devlog #50 - Fifty Devlogs, Fifty Bugs
Meowllo! It started snowing here! It’s officially winter! How was your Halloween? This is our 50th devlog, and we’re gonna spend it talking about bugs! Yay! Cries into desk
Devlog #49 - Bugs, Bugs, Bugs…
For the past…I don’t even know how many weeks to be honest, we’ve been solving bugs, fixing soft locks, and tweaking things so it felt like a real game.
Devlog #48 - Housing for All
I touched on this topic vaguely in the past before, but I love using the Sims as a tool to help me play around with ideas for houses in Snacko. While the scale, materials, and colors don’t end up 1:1, it’s a good starting point that’s faster to iterate on than traditional concept art.
Devlog #47 - Chatterbox
Hello! I have emerged from the other side of July a new person, battered by the onslaught of NPC implementation that I started last month.
Devlog #46 - A Solid Plan
A long…long…..time ago, we mentioned our rehaul of the NPC schedule system. Up until now, we haven’t had a chance to implement any NPCs outside of making sure the system works. Now that the bare bones storyline is playable, I’ve been working on implementing getting a select few NPCs alive and running.
Devlog #45 - The Camera Has Legs!!
Sometimes, when I complain about the amount of stuff the game needs, I remember that I made it this way, so I shouldn’t complain.
Devlog #44 - Fur-niture
We used to have our stuff simply labelled “Exterior” and “Interior”. You can see how that becomes a nightmare really, really fast. A table that can be placed outdoors and indoors…which folder does it go in? I dunno.
Devlog #43 - Trees
We finished the main story! Now the cutscenes and text is all complete, along with the camera movements. Ken was able to finish all of it by the end of March, and it was a huge lifesaver.
Devlog #42 - Where Am I?
Meowllo everyone! We’re a little late for February’s devlog because…writing…is hard.
Devlog #41 - Scarecrow Shenanigans
We started going through the main story and implementing the dialogue, cutscenes, and quests.