Devlog #40 - Hello 2022
Meowllo everyone! Happy new year!
It’s amazing that after…39 devlogs and 2 years, we’ve finally hit this point. What point? The point in development where we’re focusing on content creation and implementation, and fixes and balancing!
It felt like we’ve been creating an endless stream of features, systems, and designs…but the end of the tunnel is near. We still have some small things to tie up, but we’re mainly into filling out the bones we’ve made with some juicy, meaty, content.
Honestly, it’s a little scary. For the months and months we’ve spent on creating the foundation for the game, and now we have to tie everything together. We have to make sure all of the things we decide to fill the game with result in a fun game.
It feels like a lot of responsibility.
This also means there’s going to be less and less to show in the new year. For the past 2 (wow) years, we’ve been able to chat a lot about what we’ve been doing with development. Putting in day-night cycles, dialogue choices, and so on. But now, with content becoming our new focus, there will be less to show. We don’t want to spoil the entire game before it even comes out!
So, now that we’re in the new year, we’ll be working extra hard to bring Snacko to the finish line. Thank you for all the support you’ve been giving us. We’re extremely humbled by everyone’s excitement for Snacko, and we want to do our best to live up to these expectations and succeed!
We’ve heard about you sharing us with your friends, we’ve seen your pledges and donations on Patreon and Ko-fi, and we’ve felt your enthusiasm through your Twitter replies and YouTube comments. We’re not exaggerating or joking when we say this is the fuel that helps us keep going.
Sincerely, from the bottom of our hearts, and our four cats, thank you for an amazing 2021. We hope you can continue your love and support for us in 2022 🐾
As a quick recap, I thought it would be fun to summarize what we’ve achieved and completed in 2021…
🌱 You can now walk around in all 4 biomes!
🏗️ Redesigned the building system to make it easier to use with controllers! Added more options like multi-slot dyes and more!
🎵 Dale North finished the OST! All the tracks are great, by the way…
🎮 Announced we were coming to the Nintendo Switch on Wholesome Direct with a shiny new trailer!
🎬 Implemented a system for cutscenes and events!
📑 Finished the game’s script and started implementing content
🐧 Stefan Ahlin has given us the joy of idle animations for all the NPCs
💌 Brought the world to life with visual effects by Ken Visudharomn and Adam deGrandis, and sound effects by Fat Bard and José Ramón García