Devlog #39 - What’s That Sound?
Meowllo everyone! It’s finally the last month of the year. That’s a little scary, isn’t it? All of us have been diligently chipping away at the mountain of work that is Snacko. Here’s just some of the things we’ve been working on:
Devlog #38 - Frozen in Time
Meowllo! We’re going into full-fall territory now. But, the dev team is in winter…because of the final biome: welcome to the Frozen Tundra~
Devlog #37 - Loading…
Anyways, that aside, we have been working on some detail-oriented things in September. Stuff that you won’t really notice in the game, but if we didn’t do it, you would definitely notice. My favorite kind of work to do 😥
Devlog #36 - Mushrooms…
Meowllo everyone! This month, we’re bidding goodbye to summer, and hello to autumn! The new season also brings in new biomes…and new family members!
Devlog #35 - Not As Deserted
The hot weather really fit in with some of the work we’ve been doing, though…The terrain for the desert canyon has been completed! We tested walking through the map to make sure everything feels right!
Devlog #34 - Hot Cat Summer
Whew, we just had a nice little heat wave hit us in the pacific northwest. Half a week from this past month was spent doing absolutely nothing trying to keep ourselves (and the cats) cool. It wasn’t very fun. However, there are still some fun things we can show you from June!
Snacko coming to Switch & PC 2022
Snacko is coming to Switch! We’ve been so excited to bring our game to this platform…
Devlog #33 - Food To-Go
Meowllo! Summer is here! The temperature is rising and so is the amount of assets! Cries quietly. In a few days, the Wholesome Direct will go live on June 12 at 10AM PT. We have something new to share with you, so make sure to tune in!
Devlog #32 - Plant Friends
This month, we’ve been working on a lot of cool things! Except we can’t show them to you just yet! Terrible! But it’s OK, there’s a lot of asset and art work done this month, we can show you some of those. This will be a pretty image heavy devlog!
Devlog #31 - Spring is Here!
This month we’ve had some progress on the overall game, as well as some new assets for the first area that’s furever spring: the Grassy Plains
Devlog #30 - Change the World
February went by fast. Only 28 days?? Terrifying.
Anyways, this month was a lot of smelly and boring (but necessary) work. There’s some improvements thrown in there, too!
Devlog #29 - New Friends
The farm map is now considered done, so we’ve added the finishing touches: water trims and collision! You used to be able to just walk off the map, since we tend to change around map layouts quite often as we spend some time walking around them.
Devlog #28 - Let There Be (less) Light
We took a bit of time off at the end of the year to do non-game development things and celebrate the holidays together. From the two of us and the three studio executives Momo, Mikan, and Nobu, we hope you had a great holiday season!