Blog

Monthly development blogs, updates, and announcements

Devlog #16 | 2019 In Review
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Devlog #16 | 2019 In Review

It's been a very fulfilling and busy year for us at Bluecurse Studios! The road was rocky and a little tough, but we did it! While we're excited for the new year, it's time to cover a little bit of what went on in December and take a short trip down memory lane.

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Thank You 2019
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Thank You 2019

Snacko had an amazing year thanks to you. This year, we were able to start full-time development, push out our first pre-alpha build, and make big and exciting changes to the game

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Snacko Awarded Epic MegaGrant!
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Snacko Awarded Epic MegaGrant!

Snacko uses Unreal Engine 4, a free-to-use game engine made by Epic Games. Part of their program to help developers, educators, and other people who use UE4 is a fund dedicated to people like us.

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Devlog #11 | New Look
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Devlog #11 | New Look

This month's tail-end has been a little quiet...because we're moving! On top of throwing everything we own into a shipping container bound for Canada, we're also transitioning to full-time work on Snacko in August. More time = more Snacko!

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Devlog #7 | Our First Build!
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Devlog #7 | Our First Build!

It's been a hectic month! So hectic, I forgot what we did this month. During busy times, it's easy to feel like one week was one month, so looking back on the GIFs created within the past 30 days is always a nice surprise.

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Post GDC Announcements
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Post GDC Announcements

Lots has happened for Snacko in the past couple of days, and there's much more work ahead to slough through. What are we going to do next, and how is this going to affect Patrons?

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Devlog #5 | Birth of a New Town
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Devlog #5 | Birth of a New Town

Ah, the sequel of Birth of the Town released in July 2018. After our overhaul, I couldn’t use 99% of the assets I’ve already made. So, I had a good cry, and shelved them away. But, TA-DA! It has risen from the flames.

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