Devlog #50 - Fifty Devlogs, Fifty Bugs
Meowllo! It started snowing here! It’s officially winter! How was your Halloween? This is our 50th devlog, and we’re gonna spend it talking about bugs!
Yay!
Cries into desk
🐛 Too Many Bugs
Since we last chatted, we’ve fixed 67 bugs and there are currently 19 fixes waiting to be tested and confirmed. That’s…a lot of bugs. Some of them were small, like Nobu Jr. saying “Nobu Jr.” instead of barn…
Some were major, like ways you can lock yourself in the game or NPCs not spawning at all.
Or spawning twice.
We’ve been super buried in bugs, but we’ve got our fingers and toes crossed we can get the game stable enough to move into some light testing outside of QA.
Speaking of QA, QA are the real angels here.
Snacko has a lot of content to test, and one of the most annoying to debug and fix (in my personal opinion) are NPC schedule issues.
Why aren’t they walking? Wait, where did they go? Huh?? It’s terrible. I just want Riku to show up for work! Stop being lazy!!
🎨 New Colors
We had some dyes that have been in the game since the beginning. We’ve always wanted to come back and make tweaks or add any shades…and we finally did!
Here’s just some of them, modelled by the wonderful Scarecrow.
✨ Small ToucheS
Sometimes, to lift my spirits from the depths of bug hell. For example, each house now has a little placard or interactable area that has the resident’s name. Depending on their personality, they might’ve included other information there.
Some other things also include signs in the world. This one was vandalized by a certain stinky small boy.
We also added quest markers, so it’s harder to get lost. I hope? It shows up as a lil exclamation mark. It’s even red, to show its aggression.