Devlog #32 - Plant Friends
This month, we’ve been working on a lot of cool things! Except we can’t show them to you just yet! Terrible! But it’s OK, there’s a lot of asset and art work done this month, we can show you some of those. This will be a pretty image heavy devlog!
Devlog #31 - Spring is Here!
This month we’ve had some progress on the overall game, as well as some new assets for the first area that’s furever spring: the Grassy Plains
Devlog #30 - Change the World
February went by fast. Only 28 days?? Terrifying.
Anyways, this month was a lot of smelly and boring (but necessary) work. There’s some improvements thrown in there, too!
Devlog #29 - New Friends
The farm map is now considered done, so we’ve added the finishing touches: water trims and collision! You used to be able to just walk off the map, since we tend to change around map layouts quite often as we spend some time walking around them.
Devlog #28 - Let There Be (less) Light
We took a bit of time off at the end of the year to do non-game development things and celebrate the holidays together. From the two of us and the three studio executives Momo, Mikan, and Nobu, we hope you had a great holiday season!
Thank you for 2020
2020 has been hard in many ways, but because of you, it has been one of our best.
From the bottom of our hearts, we’d like to thank you for believing in us.
Devlog #27 - Testing 1, 2, 3…
We spent the first couple of days in November finishing up a build for our publisher’s QA department to start breaking. They’ll be able to help us find all the different ways you can break Snacko. Since it’s so early on, we’re expecting tons of bugs. Fun.
Devlog #26 - Fall Cleanse
Meowllo everyone! Happy spooky season! As the end of the year draws closer, the more we - the devs - are freaking out. We did something this month we haven’t for years…we took a break!
Devlog #25 - Pleased to Meowt You
What does tying everything together mean? So far, Snacko has a staggering amount of stuff. Furniture you can place, objects you can dye, NPCs you can talk to, seeds you can plant…all of it is working, but they all work in sort of a sandbox type way.
Devlog #24 - You Can Read It From Space
We often post work-in-progress shots of Snacko on our Twitter, and it was one fateful night of 1AM Twitter scrolling with my phone on night mode that I realized - “oh, it’s hard to read the dialogue text”.
Devlog #23 - The Path to Success is Sloped
Meowllo everyone! It’s time for the monthly devlog! Does it feel like August? This year is weird, isn’t it? It’s simultaneously long and short at the same time. We’re over halfway done 2020, and we’ve been working harder than ever on Snacko.
Devlog #22 | Extra Big Month
This month was quite hefty, including a fully funded Kickstarter! Wow!! Thank you for all your support - we really appreciate it. The campaign took a bit of time out of our regular schedule, but we were still able to make good progress! This devlog is going to be a long one…
Devlog #21 | Big Month!
We can finally talk about the ranching now that Wholesome Direct is over! So far, we've added chickens and cows that you can keep in your barn and get resources from.
Snacko Kickstarter Now Live!
Meowllo everyone! We have two big announcements today! The first one is: our Kickstarter campaign for Snacko is live right meow!
Devlog #20 | New Friends
There are a lot of new friends this month and fun new additions. Sadly, we can't show all of them yet...but don't worry, you'll be able to see some new, exciting stuff in May via the Wholesome Direct!
Devlog #19 | Picking it up
March felt extremely long - due to a myriad of things ranging from the state of the world to the variety of work we tackled this month. Let's just get straight into it!
Devlog #18 | Say Cheese!
We have some really fun features and systems coming up! We kind of added this last second, but we think it's going to be fun.
Devlog #17 | New Year New Map
It's the start of a new decade, and what better way to star with 2020 than redoing the whole map! Again! if you're no stranger to Snacko devlogs, you're also no stranger to map remakes.
Devlog #16 | 2019 In Review
It's been a very fulfilling and busy year for us at Bluecurse Studios! The road was rocky and a little tough, but we did it! While we're excited for the new year, it's time to cover a little bit of what went on in December and take a short trip down memory lane.
Thank You 2019
Snacko had an amazing year thanks to you. This year, we were able to start full-time development, push out our first pre-alpha build, and make big and exciting changes to the game