Snacko Development Blog

Devlog 12 | User Interfaces

A few weeks ago, we asked people on Twitter if they’d like to have the monthly devlogs delivered straight to their inbox via our mailing list, and the results were “yes”! From this month forward, devlogs will be posted here on the blog and sent out as an e-mail. We finally settled in this month, …

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Devlog 11 | New Look

This month’s tail-end has been a little quiet…because we’re moving! On top of throwing everything we own into a shipping container bound for Canada, we’re also transitioning to full-time work on Snacko in August. More time = more Snacko! 🍑 Interior Building Last month, we showed off some interior building features like dyes. We finished …

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UE4 Shader: Sandy Shores

Here’s a super easy material in Unreal you can use for sandy shores! The concept of it can be broken down easily, since it’s just math, so there’s a bunch of different ways you can implement this for different purposes. There are fancier variations of this shader for sure, but keeping in line with Snacko’s …

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Snacko Is Going Full-Time!

We’re happy to announce that we’re starting a new chapter in both Snacko’s development and our personal lives! This weekend, we’ll be starting the process of moving from Florida in the US to Vancouver, Canada. Once our larger furniture and the bulk of our belongings arrive in Vancouver, we’ll be officially… working on Snacko full-time! …

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