Blog

Home/Blog/
28 03, 2020

Devlog 19 | Picking it up

2020-03-28T23:38:18-07:00March 28th, 2020|Devlogs|0 Comments

March felt extremely long - due to a myriad of things ranging from the state of the world to the variety of work we tackled this month. Let's just get straight into it! 🍂 Season's Greetings Have you noticed a distinct lack of color in the trees after our art overhaul? We have, too! We brought back the round [...]

28 02, 2020

Devlog 18 | Say Cheese!

2020-02-28T21:06:21-08:00February 28th, 2020|Devlogs|0 Comments

We have some really fun features and systems coming up! We kind of added this last second, but we think it's going to be fun. 📸 Taking Photos! This little camera has some neat features to set it apart from taking a plain ol' screenshot. The camera sits in your equipment slots and you can use it just like any [...]

31 01, 2020

Devlog 17 | New Year New Map

2020-02-28T20:20:37-08:00January 31st, 2020|Devlogs|0 Comments

It's the start of a new decade, and what better way to star with 2020 than redoing the whole map! Again! if you're no stranger to Snacko devlogs, you're also no stranger to map remakes. This time, though, it's for real. We're saying this because we also changed the art style, but also because we won't have any time [...]

30 12, 2019

Devlog 16 | 2019 In Review

2020-01-19T10:02:00-08:00December 30th, 2019|Devlogs|0 Comments

It's been a very fulfilling and busy year for us at Bluecurse Studios! The road was rocky and a little tough, but we did it! While we're excited for the new year, it's time to cover a little bit of what went on in December and take a short  trip down memory lane. ⛏ Exploring the Mines We've revamped [...]

19 12, 2019

Thank You 2019

2019-12-19T20:14:33-08:00December 19th, 2019|News|0 Comments

Thank you for 2019! Snacko had an amazing year thanks to you. This year, we were able to start full-time development, push out our first pre-alpha build, and make big and exciting changes to the game. Since the beginning of the year, Snacko has undergone visual overhauls, UI reworks, and complete redesigns. We used to have a fixed camera and [...]

1 12, 2019

Devlog 15 | Alpha 0.2.X

2020-01-31T12:25:41-08:00December 1st, 2019|Devlogs|0 Comments

November has been a wild month! The love and support Snacko receives never ceases to warm our hearts and make our day. This month, we released our first official pre-alpha update! Before this, we had a very, very old build of Snacko available for our $10+ patrons to enjoy. I say enjoy, but it was an outdated build that didn't reflect [...]

24 11, 2019

New Snacko Pre-Alpha Patch ? v0.2.4

2019-11-25T21:54:37-08:00November 24th, 2019|New Content, News|0 Comments

Snacko 0.2.4 Coming November 25th! We're happy to announce a much needed update to our pre-alpha build! Pre-alpha access is available for $10+ patrons. This update is a complete overhaul from our March build. A new look, camera controls, a smooth day-night cycle, and an all-new building system! Before You Pledge... Pre-alpha access is only available for $10+ patrons This [...]

31 10, 2019

Devlog 14 | Adding some personality

2020-01-31T12:25:50-08:00October 31st, 2019|Devlogs|0 Comments

This month is a hefty one! As we near the end of November, we also near the next update to our pre-alpha! You may have watched the video update on our YouTube channel last week. More information will be available soon, so keep your eyes peeled! ✨ Know where you're going We started implementing the map and mini-map. While there [...]

15 10, 2019

Snacko is awarded an Epic MegaGrant!

2020-01-31T12:27:17-08:00October 15th, 2019|News|0 Comments

We're so excited to finally announce that we've been selected to receive a MegaGrant! What is a MegaGrant? Snacko uses Unreal Engine 4, a free-to-use game engine made by Epic Games. Part of their program to help developers, educators, and other people who use UE4 is a fund dedicated to people like us. In the past, they have had programs [...]