Devlog 14 | Adding some personality

This month is a hefty one! As we near the end of November, we also near the next update to our pre-alpha! You may have watched the video update on our YouTube channel last week. More information will be available soon, so keep your eyes peeled! ✨ Know where you’re going We started implementing the …

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Snacko is awarded an Epic MegaGrant!

We’re so excited to finally announce that we’ve been selected to receive a MegaGrant! What is a MegaGrant? Snacko uses Unreal Engine 4, a free-to-use game engine made by Epic Games. Part of their program to help developers, educators, and other people who use UE4 is a fund dedicated to people like us. In the …

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Dev Diaries #2 | Things we wish we knew

It’s time for our new video! Last week, our next topic was put up for vote on Patreon, and “things we wish we knew before we started Snacko” won by a hair. It was really fun to brainstorm of things to talk about, we did make a lot of oopsies and less efficient choices throughout …

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Devlog 13 | Everything’s starting to come together…?

Hi! It’s Erisa and I’ll be going through this month’s stuff today. Since it was our first full month of full-time development, there’s a lot of stuff. I’ve tried to condense it down to the most exciting things, since a good week of September was spent fixing broken things and smoothing over bugs. If you want to …

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Dev Diaries #1 | Quitting my job to work on Snacko

As part of going full-time, we’ve decided to give our YouTube channel a little more love beyond gameplay demos and trailers. The game development journey is something that is very new for us, and we want to share our thoughts and experiences with you along the way. We hope you enjoy learning more about working …

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New Villagers | $500 Patreon Goal Release

We hit our $500 Patreon goal last week! It’s such a big milestone for us, and it really helps us keep up with the cost of living while we work on Snacko. As promised, here are three new villagers! A couple of months ago, we asked patrons what species they would like to see next…birds …

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Devlog 12 | User Interfaces

A few weeks ago, we asked people on Twitter if they’d like to have the monthly devlogs delivered straight to their inbox via our mailing list, and the results were “yes”! From this month forward, devlogs will be posted here on the blog and sent out as an e-mail. We finally settled in this month, …

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Devlog 11 | New Look

This month’s tail-end has been a little quiet…because we’re moving! On top of throwing everything we own into a shipping container bound for Canada, we’re also transitioning to full-time work on Snacko in August. More time = more Snacko! 🍑 Interior Building Last month, we showed off some interior building features like dyes. We finished …

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UE4 Shader: Sandy Shores

Here’s a super easy material in Unreal you can use for sandy shores! The concept of it can be broken down easily, since it’s just math, so there’s a bunch of different ways you can implement this for different purposes. There are fancier variations of this shader for sure, but keeping in line with Snacko’s …

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Snacko Is Going Full-Time!

We’re happy to announce that we’re starting a new chapter in both Snacko’s development and our personal lives! This weekend, we’ll be starting the process of moving from Florida in the US to Vancouver, Canada. Once our larger furniture and the bulk of our belongings arrive in Vancouver, we’ll be officially… working on Snacko full-time! …

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