Roadmap: From Early Access to Full Release

Meowllo! As the year starts to wind down, we'd like to share our plans for the near future.

As you have all probably noticed, we update the game quite frequently! As the major bugs and crashes start to calm down a bit, we're now able to start working on feature reworks or polish that we had planned. As with all parts of development, our plans may shift if we notice issues that need to be addressed ASAP, or if we feel like the community would benefit more from one feature earlier over the other. Treat this as some kind of...plan! But it's not written in stone, I wrote it in Photoshop.

Small updates, like how we are doing currently, will continue as "whenever we feel like a change or fix needs to be pushed". The features listed in the chart below will generally come in a bigger patch every month or so.

Along side what we have listed, we may also throw in the occasional QoL change, and obviously, bug fixes.

Now that's out of the way, here's our roadmap:

One of the first things we'd like to do is work on the experience of playing on gamepad and Steam Deck. We were able to finally get our hands on one recently, and it helped us make things like Cloud Saves and the controls feel much better. If you haven't yet, you should try it! We've also set up the default control scheme to play more as you'd expect.

Part of better gamepad support is reworking some of the old UI. Things like the Journal are part of our newer SnackoUI™ system that has better gamepad handling and is generally just more stable. The two major systems that are still not on this new system are the Mailbox and Shops. Since those two are quite important and central to Snacko's gameplay, we'd like to focus on that first.

After that, since by then players would've had time to play through the MSQ, we'd like to do an additional pass on balance, just to make sure the economy isn't in shambles. It's already hard enough to have a bad economy in real life, we don't need that to bleed into our cozy farming game.

Alongside that, we'll be working on house upgrades, which includes wallpaper, flooring, and room expansions. We'd also like to reimplement tool upgrades in a NEW and IMPROVED way to help compliment the MSQ.

As of now, these two chunks are the ones we have planned out in explicit order. The rest, well, we may shift around as the game evolves and we hear more player feedback.

As always, thank you for playing! We'll be seeing you soon in our (now very late) monthly devlog (my bad) 👋

enralis

I make cat game with husband

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0.9.2 Full Patch Notes

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Snacko Available in Early Access!