Devlog #22 | Extra Big Month
This month was quite hefty, including a fully funded Kickstarter! Wow!! Thank you for all your support - we really appreciate it. The campaign took a bit of time out of our regular schedule, but we were still able to make good progress! This devlog is going to be a long one…
Devlog #21 | Big Month!
We can finally talk about the ranching now that Wholesome Direct is over! So far, we've added chickens and cows that you can keep in your barn and get resources from.
Devlog #20 | New Friends
There are a lot of new friends this month and fun new additions. Sadly, we can't show all of them yet...but don't worry, you'll be able to see some new, exciting stuff in May via the Wholesome Direct!
Devlog #19 | Picking it up
March felt extremely long - due to a myriad of things ranging from the state of the world to the variety of work we tackled this month. Let's just get straight into it!
Devlog #18 | Say Cheese!
We have some really fun features and systems coming up! We kind of added this last second, but we think it's going to be fun.
Devlog #17 | New Year New Map
It's the start of a new decade, and what better way to star with 2020 than redoing the whole map! Again! if you're no stranger to Snacko devlogs, you're also no stranger to map remakes.
Devlog #16 | 2019 In Review
It's been a very fulfilling and busy year for us at Bluecurse Studios! The road was rocky and a little tough, but we did it! While we're excited for the new year, it's time to cover a little bit of what went on in December and take a short trip down memory lane.
Devlog #15 | Alpha 0.2.X
November has been a wild month! The love and support Snacko receives never ceases to warm our hearts and make our day.
Devlog #14 | Adding some personality
This month is a hefty one! As we near the end of November, we also near the next update to our pre-alpha! You may have watched the video update on our YouTube channel
Devlog #13 | Everything's starting to come together...?
Since it was our first full month of full-time development, there's a lot of stuff. I've tried to condense it down to the most exciting things, since a good week of September was spent fixing broken things and smoothing over bugs.
Devlog #12 | User Interfaces
How many times have we reworked the town map? Too many times to count. It's an important space, though, so we want to keep iterating it until it feels right.
Devlog #11 | New Look
This month's tail-end has been a little quiet...because we're moving! On top of throwing everything we own into a shipping container bound for Canada, we're also transitioning to full-time work on Snacko in August. More time = more Snacko!
Devlog #10 | Building Systems
Somehow along the way, we decided to completely rework the building system! The good news is, it was absolutely worth pushing everything back for it.
Devlog #8 | The Great Outdoors
April felt a little short - we spent a lot of time developing and designing the meat of the game that will sit on the skeleton that we've created so far.
Devlog #7 | Our First Build!
It's been a hectic month! So hectic, I forgot what we did this month. During busy times, it's easy to feel like one week was one month, so looking back on the GIFs created within the past 30 days is always a nice surprise.
Devlog #6 | You Have No New Messages
February was a short month, especially short since GDC is now hurtling towards us like a comet out to destroy our sanity.
Devlog #2 | Birth of the Town
Whew, it’s been a hectic month. Not only did I start streaming a lot of art sessions related to this, I also started a hashtag #snackodev (don’t ask) on progress screenshots over on the Tweeter to help keep everything organized!
Devlog #1 | Humble Beginnings
Yay! This month was the “official” first month of development on our super (not-so-secret) cat adventure game!