Blog

Monthly development blogs, updates, and announcements

Alpha for Backers & News
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Alpha for Backers & News

Happy meowlidays! Today, we announced an opt-in alpha for Kickstarter backers who backed Beta access and above.

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Devlog #51 - Visitors
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Devlog #51 - Visitors

We’re still hard at work because Snacko doesn’t care if it’s time to sing about red-nosed quadrupeds. Luckily for us, a lot of the main breaking bugs (don’t jinx it don’t jinx it) so we’ve been able to take some internal feedback and polish the build for backers.

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Devlog #50 - Fifty Devlogs, Fifty Bugs
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Devlog #50 - Fifty Devlogs, Fifty Bugs

Meowllo! It started snowing here! It’s officially winter! How was your Halloween? This is our 50th devlog, and we’re gonna spend it talking about bugs! Yay! Cries into desk

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Devlog #48 - Housing for All
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Devlog #48 - Housing for All

I touched on this topic vaguely in the past before, but I love using the Sims as a tool to help me play around with ideas for houses in Snacko. While the scale, materials, and colors don’t end up 1:1, it’s a good starting point that’s faster to iterate on than traditional concept art.

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Devlog #46 - A Solid Plan
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Devlog #46 - A Solid Plan

A long…long…..time ago, we mentioned our rehaul of the NPC schedule system. Up until now, we haven’t had a chance to implement any NPCs outside of making sure the system works. Now that the bare bones storyline is playable, I’ve been working on implementing getting a select few NPCs alive and running.

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Devlog #44 - Fur-niture
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Devlog #44 - Fur-niture

We used to have our stuff simply labelled “Exterior” and “Interior”. You can see how that becomes a nightmare really, really fast. A table that can be placed outdoors and indoors…which folder does it go in? I dunno.

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Devlog #43 - Trees
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Devlog #43 - Trees

We finished the main story! Now the cutscenes and text is all complete, along with the camera movements. Ken was able to finish all of it by the end of March, and it was a huge lifesaver.

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