Devlog #45 - The Camera Has Legs!!

Meowllo everyone! How are you? You may have noticed this devlog is a bit late. We were visiting family and have just returned. I thought about writing the devlog while I was away since I did bring my laptop, but recording videos and GIFs on a smaller screen is a bit sus.

So anyways, I figured it’d be worth the wait for me to get back on my work computer to do this.

Before we begin, here’s a reminder that the Wholesome Direct will be tomorrow!

You should show up. Because I’m telling you to (there’s gonna be Snacko news).

🎬 …and Action!

Miguel has been helping us implement all the NPC friendship events! There’s a lot…26 NPCs, x3 because there’s 3 friendship events per NPC…

Sometimes, when I complain about the amount of stuff the game needs, I remember that I made it this way, so I shouldn’t complain.

Anyways. Can you imagine testing these all either manually by spam gifting poor Frits to raise his friendship level? Or typing in the console command? Imagine typing.

So, we added a little panel with all the buttons that will run the console command for you. Which means I did have to at least type it once, unfortunately.

It’ll be good in the near future where we’ll have to test everything, though.

📝 Learning the Ropes

Outside of friendship events, we’ve also been implementing other tutorial or onboarding quests and cutscenes. There’s a couple outside of the main storyline that will teach you the basics of farm life, like ranching, fishing, and more!

If you’re already a farming pro, you can skip most of these lectures, but you’ll make Nobu Jr. sad. So really, who wins?

📸 The Camera Has Legs!

Well, not really. The camera floats. So maybe wings? But it’s a stable camera, don’t worry.

We added camera controls to build mode!

Amongst a bunch of other improvements. Recursive has been turbo-working to improve and streamline the building process. We started the redesign a few months ago, but prioritized wrapping up the main storyline so it fell to the wayside. It looked something like this:

If you’ve been subscribed to our Ko-fi or Patreon, you probably remember us talking about something like this a few months ago in more detail. But the gist of it is combining the old place and edit mode into one, and “auto-triggering” the states depending on the status of your cursor (if you’re holding something, etc.)

It’s easier to see, so I’ve recorded a video:

If you’re unable to watch, here’s a quick rundown:

  • Toggle the inventory tray whenever to easily swap what you’re holding

  • When your cursor is empty, you can freely select already placed objects to put them away, dye them, or move them. Fences will reconnect!

  • You can now pan, rotate, and zoom the camera freely

Amazing! Hopefully, this will make decorating a lot more fun and easy with the added freedom. This just means a lot more extra bugs…can’t wait……..

With that, that wraps up what we’ve been up to in May. The end of the build mode marks the end of the last major system that needed big changes, which is a pretty big milestone in itself.

We’ll keep you updated as we slog through the mountain of loose ends and terrifyingly random bugs in the near future. You’ll be updated through my tears.

Thank you for reading! We’ll see you next month 🌼

Extra thank you to our Patrons and Ko-fi supporters! Without you, Snacko development would look very different. We appreciate every one of you 🐾

enralis

I make cat game with husband

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Snacko is coming to PS4 + PS5!

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Devlog #44 - Fur-niture