Blog

Monthly development blogs, updates, and announcements

Roadmap: From Early Access to Full Release
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Roadmap: From Early Access to Full Release

As you have all probably noticed, we update the game quite frequently! As the major bugs and crashes start to calm down a bit, we're now able to start working on feature reworks or polish that we had planned.

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Devlog #61 - Backer Beta Released!
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Devlog #61 - Backer Beta Released!

HELLO EVERYONE I’m like half a month late with this, but! There’s a good reason!

Snacko beta for Kickstarter backers has been released! Into the wild! Live!! Playable!

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Devlog #59: Let Us Cook
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Devlog #59: Let Us Cook

This month, we have a mixture of bug fixes along with polish and implementation, so it’ll be a more interesting devlog than just “haha bugs”.

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Devlog #58 - We’re Making Bugs
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Devlog #58 - We’re Making Bugs

Small talk aside, something before we start is an addition to the Snacko team! Zoro joins us and has been spending the past couple of weeks chewing through the bug list. It’s been a huge help. As you know, we have a lot of bugs. Let’s talk about that for a bit…

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Devlog #57 - Bug Season (S2)
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Devlog #57 - Bug Season (S2)

Hello, Snacko readers! Welcome to Season Two of “Bugs - Please Go Away!” I’m your host, enralis, and I’m here to tell you how it’s…
Yeah, we’re still fixing the video game.

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Devlog #56 - Bug Season
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Devlog #56 - Bug Season

The weather is warming up, and that’s where all the bugs are coming from! Ahhh! I hate bugs! Of both variety. Sorry if you like bugs. I’m just scared of them.

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Devlog #55 - Being Nosy
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Devlog #55 - Being Nosy

I still haven’t figured out if it’s “nosy” or “nosey”, apparently both are correct, but my spellcheck is telling me it’s “nosy”. Anyways, hello! March went by really fast. We got a lot done, so let’s run through some of them:

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Devlog #54 - Asset Hell
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Devlog #54 - Asset Hell

Good evening folks. I am, finally, out of scripting hell and dove head first into asset hell! At the very least this is what I want to do: art. Damn, what a concept. An artist making art.

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Devlog #53 - Logical Arguments
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Devlog #53 - Logical Arguments

Currently, there feels like there’s an insurmountable pile of work in front of us, but at the same time, we’re getting close to being able to concentrate on asset creation and game balance/tweaking.

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Devlog #52 - Home Stretch
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Devlog #52 - Home Stretch

Happy new years everyone! I’m welcoming 2023 with…tiredness.
Before I talk about what we did in December and a brief recap of 2022, I’d like to say a big thank you to, well, you. Snacko has been in development for a long time, and we’ve been recording our progress since the early days back in 2018.

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Alpha for Backers & News
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Alpha for Backers & News

Happy meowlidays! Today, we announced an opt-in alpha for Kickstarter backers who backed Beta access and above.

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Devlog #51 - Visitors
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Devlog #51 - Visitors

We’re still hard at work because Snacko doesn’t care if it’s time to sing about red-nosed quadrupeds. Luckily for us, a lot of the main breaking bugs (don’t jinx it don’t jinx it) so we’ve been able to take some internal feedback and polish the build for backers.

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Devlog #50 - Fifty Devlogs, Fifty Bugs
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Devlog #50 - Fifty Devlogs, Fifty Bugs

Meowllo! It started snowing here! It’s officially winter! How was your Halloween? This is our 50th devlog, and we’re gonna spend it talking about bugs! Yay! Cries into desk

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Devlog #48 - Housing for All
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Devlog #48 - Housing for All

I touched on this topic vaguely in the past before, but I love using the Sims as a tool to help me play around with ideas for houses in Snacko. While the scale, materials, and colors don’t end up 1:1, it’s a good starting point that’s faster to iterate on than traditional concept art.

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Devlog #46 - A Solid Plan
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Devlog #46 - A Solid Plan

A long…long…..time ago, we mentioned our rehaul of the NPC schedule system. Up until now, we haven’t had a chance to implement any NPCs outside of making sure the system works. Now that the bare bones storyline is playable, I’ve been working on implementing getting a select few NPCs alive and running.

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