Dev Diaries #1 | Quitting my job to work on Snacko
The game development journey is something that is very new for us, and we want to share our thoughts and experiences with you along the way.
New Villagers | $500 Patreon Goal Release
We hit our $500 Patreon goal last week! It's such a big milestone for us, and it really helps us keep up with the cost of living while we work on Snacko. As promised, here are three new villagers!
Devlog #12 | User Interfaces
How many times have we reworked the town map? Too many times to count. It's an important space, though, so we want to keep iterating it until it feels right.
Devlog #11 | New Look
This month's tail-end has been a little quiet...because we're moving! On top of throwing everything we own into a shipping container bound for Canada, we're also transitioning to full-time work on Snacko in August. More time = more Snacko!
Snacko Is Going Full-Time!
We're happy to announce that we're starting a new chapter in both Snacko's development and our personal lives!
Devlog #10 | Building Systems
Somehow along the way, we decided to completely rework the building system! The good news is, it was absolutely worth pushing everything back for it.
Devlog #8 | The Great Outdoors
April felt a little short - we spent a lot of time developing and designing the meat of the game that will sit on the skeleton that we've created so far.
Devlog #7 | Our First Build!
It's been a hectic month! So hectic, I forgot what we did this month. During busy times, it's easy to feel like one week was one month, so looking back on the GIFs created within the past 30 days is always a nice surprise.
Post GDC Announcements
Lots has happened for Snacko in the past couple of days, and there's much more work ahead to slough through. What are we going to do next, and how is this going to affect Patrons?
Devlog #6 | You Have No New Messages
February was a short month, especially short since GDC is now hurtling towards us like a comet out to destroy our sanity.
Thoughts: Starting From Scratch
As college kicked into full force for me, development slowed down. We did spend a lot of our free time planning and talking about the game, but not a lot of time actually executing anything.
Devlog #5 | Birth of a New Town
Ah, the sequel of Birth of the Town released in July 2018. After our overhaul, I couldn’t use 99% of the assets I’ve already made. So, I had a good cry, and shelved them away. But, TA-DA! It has risen from the flames.
Devlog #4 | Clearing the Fields
The past two months we’ve been working on a new farm and tile system! Now you’ll be able to place structures, till the farmland, and clear it with your tools! Although right now, I only did the art for a hoe, so you’re just clearing everything with a hoe…
Devlog #3 | UI Basics
Meow-oh, deadlines are coming fast! I got hit in the face with a cold, so we’re going to have to push extra hard next week to try to wrap everything up;;
Devlog #2 | Birth of the Town
Whew, it’s been a hectic month. Not only did I start streaming a lot of art sessions related to this, I also started a hashtag #snackodev (don’t ask) on progress screenshots over on the Tweeter to help keep everything organized!
Devlog #1 | Humble Beginnings
Yay! This month was the “official” first month of development on our super (not-so-secret) cat adventure game!