Devlog #35 - Not As Deserted

Meowllo everyone! We’re in the midst of another heat wave, but this time a bit more mild. The hot weather really fit in with some of the work we’ve been doing, though…

🌵 Desert Canyon

The terrain for the desert canyon has been completed! We tested walking through the map to make sure everything feels right! It’s still empty, as filling it up with enemies, resources, and foliage will come at a later date.

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It looks a bit empty, but it’s much more alive than where we left off last month!

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Although the foliage and resources aren’t placed, they’re modelled and textured, ready to go!

🍄 Coming next…

The Desert Canyon and Grassy Plains aren’t the only places you can explore in Snacko! We have a new one that was just started…I wonder what it is 👀

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🪑 Moving together

We’ve continued work on the new building system! Last month, we showed a sneak peek of the new item indicator. This month, we worked on a few features we’ve been wanting to add.

Yup, that’s right! Now you can easily move fence posts and they’ll reconnect. ✨Magically✨. Before, you’d have to walk up to each individual fence post and whack it with your axe once or twice. It took a lot longer, and made the experience of decorating your farm a bit tedious when you’ve changed your mind.

In the theme of the fence changes, moving a surface - like a table or bookshelf - with objects on it will move everything together!

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So once you’ve decorated your bookshelf just right, you won’t have to redo it all over again if you just want to move it a smidge to the left. Handy, right?

That’s all for this month! Thank you for reading to the end 😊

Extra thank you to our Patrons and Ko-fi supporters! Without you, Snacko development would look very different. We appreciate every one of you 🐾

enralis

I make cat game with husband

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Devlog #36 - Mushrooms…

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Devlog #34 - Hot Cat Summer