Devlog

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January 2020

Devlog 17 | New Year New Map

2020-01-31T15:15:10-08:00January 31st, 2020|Devlogs|

It's the start of a new decade, and what better way to star with 2020 than redoing the whole map! Again! if you're no stranger to Snacko devlogs, you're also no stranger to map remakes. This time, though, it's for real. We're saying this because we also changed the art style, but also because we won't have any time [...]

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December 2019

Devlog 15 | Alpha 0.2.X

2020-01-31T12:25:41-08:00December 1st, 2019|Devlogs|

November has been a wild month! The love and support Snacko receives never ceases to warm our hearts and make our day. This month, we released our first official pre-alpha update! Before this, we had a very, very old build of Snacko available for our $10+ patrons to enjoy. I say enjoy, but it was an outdated build that didn't reflect [...]

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October 2019

Devlog 14 | Adding some personality

2020-01-31T12:25:50-08:00October 31st, 2019|Devlogs|

This month is a hefty one! As we near the end of November, we also near the next update to our pre-alpha! You may have watched the video update on our YouTube channel last week. More information will be available soon, so keep your eyes peeled! ✨ Know where you're going We started implementing the map and mini-map. While there [...]

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September 2019

Devlog 12 | User Interfaces

2020-01-31T12:26:11-08:00September 1st, 2019|Devlogs|

A few weeks ago, we asked people on Twitter if they'd like to have the monthly devlogs delivered straight to their inbox via our mailing list, and the results were "yes"! From this month forward, devlogs will be posted here on the blog and sent out as an e-mail. We finally settled in this month, and recursive has also started [...]

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August 2019

Devlog 11 | New Look

2020-01-31T12:26:11-08:00August 1st, 2019|Devlogs|

This month's tail-end has been a little quiet...because we're moving! On top of throwing everything we own into a shipping container bound for Canada, we're also transitioning to full-time work on Snacko in August. More time = more Snacko! 🍑 Interior Building Last month, we showed off some interior building features like dyes. We finished that up the first week [...]

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June 2019

Devlog 10 | Building Systems

2020-01-31T12:26:11-08:00June 25th, 2019|Devlogs|

If you've seen our roadmap, you know we were supposed to work on some existing systems like mining and fishing. Somehow along the way, we decided to completely rework the building system! The good news is, it was absolutely worth pushing everything back for it. Before I get ahead of myself and forget about everything else we did this month, [...]

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May 2019

Devlog 9 | The Obelisks

2020-01-31T12:26:12-08:00May 27th, 2019|Devlogs|

Although this month has been a busy one outside of Snacko, we had the ball rolling on a couple of new things! 🍑 Additional Weather Last month we introduced the beginning of some new environmental changes, like snow! This month, we added fall sets of foliage and visual effects and rain. Although cats aren't especially fond of getting wet, the [...]

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Devlog 8 | The Great Outdoors

2020-01-31T12:26:12-08:00May 5th, 2019|Devlogs|

I feel like every month I get ready to write one of these, it takes me a while to go through memory lane and figure what happened last month, and what happened this month. They sort of blend together after awhile... April felt a little short - we spent a lot of time developing and designing the meat of the [...]

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March 2019

Devlog 7 | Our First Build!

2020-01-31T12:26:12-08:00March 30th, 2019|Devlogs|

It's been a hectic month! So hectic, I forgot what we did this month. During busy times, it's easy to feel like one week was one month, so looking back on the GIFs created within the past 30 days is always a nice surprise. March was mostly focused on polish, getting the game to a state where we could package [...]

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February 2019

Devlog 6 | You Have No New Messages ):

2020-01-31T12:28:22-08:00February 28th, 2019|Devlogs|

February was a short month, especially short since GDC is now hurtling towards us like a comet out to destroy our sanity. It's harder and harder to update social media now, because we've been focusing on one central new mechanic: sending and receiving letters! It doesn't help that the majority of the art for the demo is done (sob) and [...]

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