Devlog 4 | Clearing the Fields

🍑 Where Have We Been? The past two months we’ve been working on a new farm and tile system! Now you’ll be able to place structures, till the farmland, and clear it with your tools! Although right now, I only did the art for a hoe, so you’re just clearing everything with a hoe… Here’s …

Read More →

Devlog 3 | UI Basics

Meow-oh, deadlines are coming fast! I got hit in the face with a cold, so we’re going to have to push extra hard next week to try to wrap everything up;; 🍑 In July, We… Polishing the inventory system (see: so it doesn’t crash the game) Adding UI elements Finalizing home base artwork Finishing up …

Read More →

Devlog 2 | Birth of the Town

Whew, it’s been a hectic month. Not only did I start streaming a lot of art sessions related to this, I also started a hashtag #snackodev (don’t ask) on progress screenshots over on the Tweeter to help keep everything organized! If you’d rather just follow an account, snackodev retweets a select few, and is a …

Read More →

Devlog 1 | Humble Beginnings

Yay! This month was the “official” first month of development on our super (not-so-secret) cat adventure game! When we started this project, we knew we wanted to encapsulate the feeling of earlier Zelda games such as Minish Cap or Link to the Past, with the aesthetics of brighter RPGs like Mother or Pokemon! The first few …

Read More →