Devlog 10 | Building Systems

If you’ve seen our roadmap, you know we were supposed to work on some existing systems like mining and fishing. Somehow along the way, we decided to completely rework the building system! The good news is, it was absolutely worth pushing everything back for it. Before I get ahead of myself and forget about everything …

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Devlog 9 | The Obelisks

Although this month has been a busy one outside of Snacko, we had the ball rolling on a couple of new things! 🍑 Additional Weather Last month we introduced the beginning of some new environmental changes, like snow! This month, we added fall sets of foliage and visual effects and rain. Although cats aren’t especially …

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Devlog 8 | The Great Outdoors

I feel like every month I get ready to write one of these, it takes me a while to go through memory lane and figure what happened last month, and what happened this month. They sort of blend together after awhile… April felt a little short – we spent a lot of time developing and …

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Devlog 7 | Our First Build!

It’s been a hectic month! So hectic, I forgot what we did this month. During busy times, it’s easy to feel like one week was one month, so looking back on the GIFs created within the past 30 days is always a nice surprise. March was mostly focused on polish, getting the game to a …

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Alpha Builds Moved to Discord

Hurrah! 🎉 Snackie Heroes can now visit the snackie secret shop to snag themselves the latest build – the current build is slightly different from the one last week, but no big changes. In the future, we’ll release patch notes for every iteration of alpha build we put up for Snackie Heroes+ to play! We’ll …

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Post GDC Announcements

Lots has happened for Snacko in the past couple of days, and there’s much more work ahead to slough through. What are we going to do next, and how is this going to affect Patrons?

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Snacko Play Test Information

Before you consider participating: Build is available for Snackie Hero ($10) patrons only Alternatively, you can also pay $10 through itch.io to play, but you don’t get a pack of free stickers and access to other content ): Current build is only for Windows OS, and tested on Windows 10 This is not a finished …

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Devlog 6 | You Have No New Messages ):

February was a short month, especially short since GDC is now hurtling towards us like a comet out to destroy our sanity. It’s harder and harder to update social media now, because we’ve been focusing on one central new mechanic: sending and receiving letters! It doesn’t help that the majority of the art for the …

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Dev Thoughts: Starting from Scratch

As college kicked into full force for me, development slowed down. We did spend a lot of our free time planning and talking about the game, but not a lot of time actually executing anything. At the end of the summer, I felt like something was off. I didn’t like the direction my art, or …

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Devlog 5 | Birth of a New Town II

Ah, the sequel of Birth of the Town released in July 2018. After our overhaul, I couldn’t use 99% of the assets I’ve already made. So, I had a good cry, and shelved them away. But, TA-DA! It has risen from the flames. 🍑 New Town Map What’s that? It looks empty and sad? …You’re right. All …

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