1 10, 2019

Devlog 13 | Everything’s starting to come together…?

2019-10-01T17:24:13-07:00October 1st, 2019|Devlogs|0 Comments

Hi! It's Erisa and I'll be going through this month's stuff today. Since it was our first full month of full-time development, there's a lot of stuff. I've tried to condense it down to the most exciting things, since a good week of September was spent fixing broken things and smoothing over bugs. If you want to see more in-depth stuff, Jordan and [...]

27 09, 2019

Dev Diaries #1 | Quitting my job to work on Snacko

2020-01-31T12:30:20-08:00September 27th, 2019|Articles|0 Comments

As part of going full-time, we've decided to give our YouTube channel a little more love beyond gameplay demos and trailers. The game development journey is something that is very new for us, and we want to share our thoughts and experiences with you along the way. We hope you enjoy learning more about working on games and life in [...]

1 09, 2019

Devlog 12 | User Interfaces

2020-01-31T12:26:11-08:00September 1st, 2019|Devlogs|0 Comments

A few weeks ago, we asked people on Twitter if they'd like to have the monthly devlogs delivered straight to their inbox via our mailing list, and the results were "yes"! From this month forward, devlogs will be posted here on the blog and sent out as an e-mail. We finally settled in this month, and recursive has also started [...]

1 08, 2019

Devlog 11 | New Look

2020-01-31T12:26:11-08:00August 1st, 2019|Devlogs|0 Comments

This month's tail-end has been a little quiet...because we're moving! On top of throwing everything we own into a shipping container bound for Canada, we're also transitioning to full-time work on Snacko in August. More time = more Snacko! ? Interior Building Last month, we showed off some interior building features like dyes. We finished that up the first week [...]

22 07, 2019

UE4 Shader: Sandy Shores

2020-01-31T12:26:54-08:00July 22nd, 2019|Tutorials|0 Comments

Here's a super easy material in Unreal you can use for sandy shores! The concept of it can be broken down easily, since it's just math, so there's a bunch of different ways you can implement this for different purposes. There are fancier variations of this shader for sure, but keeping in line with Snacko's art, most of our shaders [...]

18 07, 2019

Snacko Is Going Full-Time!

2020-01-31T12:26:44-08:00July 18th, 2019|News|0 Comments

We're happy to announce that we're starting a new chapter in both Snacko's development and our personal lives! This weekend, we'll be starting the process of moving from Florida in the US to Vancouver, Canada. Once our larger furniture and the bulk of our belongings arrive in Vancouver, we'll be officially... working on Snacko full-time! This is a very big, [...]

25 06, 2019

Devlog 10 | Building Systems

2020-01-31T12:26:11-08:00June 25th, 2019|Devlogs|0 Comments

If you've seen our roadmap, you know we were supposed to work on some existing systems like mining and fishing. Somehow along the way, we decided to completely rework the building system! The good news is, it was absolutely worth pushing everything back for it. Before I get ahead of myself and forget about everything else we did this month, [...]

27 05, 2019

Devlog 9 | The Obelisks

2020-01-31T12:26:12-08:00May 27th, 2019|Devlogs|0 Comments

Although this month has been a busy one outside of Snacko, we had the ball rolling on a couple of new things! ? Additional Weather Last month we introduced the beginning of some new environmental changes, like snow! This month, we added fall sets of foliage and visual effects and rain. Although cats aren't especially fond of getting wet, the [...]

5 05, 2019

Devlog 8 | The Great Outdoors

2020-01-31T12:26:12-08:00May 5th, 2019|Devlogs|0 Comments

I feel like every month I get ready to write one of these, it takes me a while to go through memory lane and figure what happened last month, and what happened this month. They sort of blend together after awhile... April felt a little short - we spent a lot of time developing and designing the meat of the [...]