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So far enralis has created 33 blog entries.

June 2019

Devlog 10 | Building Systems

2020-05-25T14:56:12-07:00June 25th, 2019|Devlogs|

If you've seen our roadmap, you know we were supposed to work on some existing systems like mining and fishing. Somehow along the way, we decided to completely rework the building system! The good news is, it was absolutely worth pushing everything back for it. Before I get ahead of myself and forget about everything else we did this month, [...]

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May 2019

Devlog 9 | The Obelisks

2020-05-25T14:56:12-07:00May 27th, 2019|Devlogs|

Although this month has been a busy one outside of Snacko, we had the ball rolling on a couple of new things! ? Additional Weather Last month we introduced the beginning of some new environmental changes, like snow! This month, we added fall sets of foliage and visual effects and rain. Although cats aren't especially fond of getting wet, the [...]

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Devlog 8 | The Great Outdoors

2020-05-25T14:56:41-07:00May 5th, 2019|Devlogs|

I feel like every month I get ready to write one of these, it takes me a while to go through memory lane and figure what happened last month, and what happened this month. They sort of blend together after awhile... April felt a little short - we spent a lot of time developing and designing the meat of the [...]

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March 2019

Devlog 7 | Our First Build!

2020-05-25T14:56:41-07:00March 30th, 2019|Devlogs|

It's been a hectic month! So hectic, I forgot what we did this month. During busy times, it's easy to feel like one week was one month, so looking back on the GIFs created within the past 30 days is always a nice surprise. March was mostly focused on polish, getting the game to a state where we could package [...]

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Alpha Builds Moved to Discord

2020-05-25T14:56:41-07:00March 26th, 2019|News|

Hurrah! ? Snackie Heroes can now visit the snackie secret shop to snag themselves the latest build - the current build is slightly different from the one last week, but no big changes. In the future, we'll release patch notes for every iteration of alpha build we put up for Snackie Heroes+ to play! We'll be removing the download through [...]

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February 2019

Devlog 6 | You Have No New Messages ):

2020-05-25T14:56:41-07:00February 28th, 2019|Devlogs|

February was a short month, especially short since GDC is now hurtling towards us like a comet out to destroy our sanity. It's harder and harder to update social media now, because we've been focusing on one central new mechanic: sending and receiving letters! It doesn't help that the majority of the art for the demo is done (sob) and [...]

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Dev Thoughts: Starting from Scratch

2020-05-25T14:56:41-07:00February 16th, 2019|Articles|

As college kicked into full force for me, development slowed down. We did spend a lot of our free time planning and talking about the game, but not a lot of time actually executing anything. At the end of the summer, I felt like something was off. I didn't like the direction my art, or the game, was heading in. [...]

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January 2019

Devlog 5 | Birth of a New Town II

2020-05-25T14:56:41-07:00January 23rd, 2019|Devlogs|

Ah, the sequel of Birth of the Town released in July 2018. After our overhaul, I couldn't use 99% of the assets I've already made. So, I had a good cry, and shelved them away. But, TA-DA! It has risen from the flames. ? New Town Map What's that? It looks empty and sad? ...You're right. All the houses in there are [...]

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December 2018

Devlog 4 | Clearing the Fields

2020-05-25T14:56:41-07:00December 21st, 2018|Devlogs|

? Where Have We Been? The past two months we've been working on a new farm and tile system! Now you'll be able to place structures, till the farmland, and clear it with your tools! Although right now, I only did the art for a hoe, so you're just clearing everything with a hoe... Here's an example of placing structures! [...]

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